monotype......................100.00000% weatherless...................74.33571% offense.......................46.67238% balance.......................34.46069% monosteel.....................12.64791% monobug.......................11.01907% hyperoffense..................10.31256% sand.......................... 8.76561% monograss..................... 8.14570% monodragon.................... 7.36819% sun........................... 7.05670% voltturn...................... 6.80441% rain.......................... 6.62322% monowater..................... 6.49382% mononormal.................... 6.31624% monofire...................... 6.19452% monoground.................... 6.11818% semistall..................... 5.06879% monoghost..................... 5.02979% monorock...................... 4.73943% monodark...................... 4.67651% monoelectric.................. 4.11711% monopoison.................... 3.72393% stall......................... 3.48557% hail.......................... 3.35952% monofighting.................. 3.26914% monoice....................... 3.05269% monofairy..................... 2.60764% monoflying.................... 2.46300% monopsychic................... 2.02547% trickroom..................... 0.98595% sunoffense.................... 0.81696% rainoffense................... 0.66318% choice........................ 0.38414% hailoffense................... 0.26395% multiweather.................. 0.14077% tricksand..................... 0.13164% sandoffense................... 0.06935% gravity....................... 0.04104% sunstall...................... 0.03730% tailwind...................... 0.01320% sandstall..................... 0.01085% trickrain..................... 0.00075% tricksun...................... 0.00060% rainstall..................... 0.00025% hailstall..................... 0.00018% dragmag....................... 0.00001% Stalliness (mean: -0.065) |# -1.5|##### |###### -1.0|################# |#################### -0.5|######################### |###################### 0.0|############################## |###################### +0.5|########### |############### +1.0|####### |###### +1.5|## |## +2.0|## |# +2.5|# | more negative = more offensive, more positive = more stall one # = 0.51%