sun...........................52.03277% offense.......................44.46721% weatherless...................36.59510% hyperoffense..................24.09350% rain..........................23.13166% balance.......................22.29355% multiweather..................13.27471% sunoffense.................... 9.74645% trickroom..................... 5.34033% stall......................... 5.10595% semistall..................... 4.03979% trickrain..................... 2.82023% rainoffense................... 2.29272% tricksun...................... 1.66372% sunstall...................... 1.22924% monotype...................... 1.19046% hail.......................... 0.83438% voltturn...................... 0.72622% sand.......................... 0.72257% choice........................ 0.40685% rainstall..................... 0.17758% mononormal.................... 0.16129% monowater..................... 0.15859% monoghost..................... 0.13467% monoflying.................... 0.10774% monodark...................... 0.10223% sandoffense................... 0.09660% hailoffense................... 0.09636% tailwind...................... 0.09096% monodragon.................... 0.08915% monofighting.................. 0.08611% monosteel..................... 0.07877% monofairy..................... 0.06255% sandstall..................... 0.06236% monoice....................... 0.05866% dragmag....................... 0.04422% monobug....................... 0.04388% monoground.................... 0.03199% monograss..................... 0.02613% monopsychic................... 0.02166% monopoison.................... 0.02007% trapper....................... 0.02001% monoelectric.................. 0.01995% monofire...................... 0.01475% monorock...................... 0.00954% tricksand..................... 0.00123% fear.......................... 0.00033% sandfear...................... 0.00033% trickhail..................... 0.00029% hailstall..................... 0.00028% gravity....................... 0.00003% allweather.................... 0.00003% Stalliness (mean: -0.265) | -2.0|# |##### -1.5|############### |########################## -1.0|######################### |############################ -0.5|########################### |############################## 0.0|#################### |############### +0.5|################ |########### +1.0|######### |### +1.5|### |## +2.0|# |# +2.5|## |### +3.0|## |# more negative = more offensive, more positive = more stall one # = 0.40%