weatherless...................77.36141% offense.......................43.48937% balance.......................30.64813% hyperoffense..................16.35404% sand..........................15.71345% hail.......................... 5.27969% stall......................... 4.84425% semistall..................... 4.66421% voltturn...................... 3.89801% monotype...................... 2.45771% sandoffense................... 1.66639% trickroom..................... 1.21002% sun........................... 1.05929% sandstall..................... 0.82482% rain.......................... 0.71177% tailwind...................... 0.56105% hailoffense................... 0.49405% monobug....................... 0.48149% monowater..................... 0.39776% mononormal.................... 0.28471% monoghost..................... 0.27215% monoice....................... 0.25540% monopsychic................... 0.25121% trickhail..................... 0.24703% choice........................ 0.23447% monodark...................... 0.16748% dragmag....................... 0.12561% multiweather.................. 0.11305% monofighting.................. 0.06699% monorock...................... 0.06699% monoelectric.................. 0.06699% monopoison.................... 0.06280% sunoffense.................... 0.06280% monograss..................... 0.05443% monosteel..................... 0.05443% swagplay...................... 0.05024% monoflying.................... 0.04606% monofairy..................... 0.03768% rainoffense................... 0.03350% monofire...................... 0.02931% monodragon.................... 0.02093% monoground.................... 0.01675% hailstall..................... 0.01675% trickrain..................... 0.00837% tricksun...................... 0.00837% sunstall...................... 0.00419% tricksand..................... 0.00419% allweather.................... 0.00419% trapper....................... 0.00419% Stalliness (mean: -0.121) -2.0|## |######### -1.0|###################### |############################## 0.0|############################## |###################### +1.0|######## |#### +2.0|## |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.75%