weatherless...................65.89772% balance.......................36.72659% sand..........................30.76019% offense.......................27.29380% hyperoffense..................18.93330% stall.........................11.10379% semistall..................... 5.94251% sandoffense................... 4.82613% voltturn...................... 4.27087% hail.......................... 3.07563% sandstall..................... 2.41181% trickroom..................... 1.74473% trickhail..................... 0.82347% hailoffense................... 0.75130% monotype...................... 0.34833% monobug....................... 0.21764% choice........................ 0.20546% sun........................... 0.19790% dragmag....................... 0.15018% rain.......................... 0.13085% multiweather.................. 0.06230% tailwind...................... 0.05348% sunoffense.................... 0.02810% mononormal.................... 0.02621% monoghost..................... 0.02388% monopsychic................... 0.01906% monograss..................... 0.01621% monorock...................... 0.01116% monowater..................... 0.01065% rainoffense................... 0.00739% monofire...................... 0.00666% monofighting.................. 0.00590% monoelectric.................. 0.00520% monoflying.................... 0.00394% sunstall...................... 0.00210% monoice....................... 0.00208% monoground.................... 0.00162% monodark...................... 0.00112% monosteel..................... 0.00026% trickrain..................... 0.00025% monofairy..................... 0.00020% monopoison.................... 0.00018% trapper....................... 0.00003% tricksand..................... 0.00000% swagplay...................... 0.00000% monodragon.................... 0.00000% allweather.................... 0.00000% hailstall..................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: 0.118) -2.0|#### |############## -1.0|############## |################## 0.0|################### |############################## +1.0|########## |###### +2.0|###### |## +3.0|### more negative = more offensive, more positive = more stall one # = 0.78%