weatherless...................56.87204% sand..........................40.83256% balance.......................36.58348% offense.......................23.10693% stall.........................15.55713% semistall.....................12.56954% hyperoffense..................12.18292% sandstall..................... 4.71151% voltturn...................... 4.08843% trickroom..................... 2.82786% sandoffense................... 2.63314% hail.......................... 1.98085% trickhail..................... 1.18480% hailoffense................... 0.44069% sun........................... 0.28907% choice........................ 0.20509% dragmag....................... 0.16482% monotype...................... 0.12842% monobug....................... 0.11720% rain.......................... 0.02559% tailwind...................... 0.01834% monograss..................... 0.00459% mononormal.................... 0.00370% sunoffense.................... 0.00084% monofighting.................. 0.00079% monoghost..................... 0.00071% rainoffense................... 0.00057% monopsychic................... 0.00044% monoelectric.................. 0.00034% monoflying.................... 0.00027% monowater..................... 0.00026% sunstall...................... 0.00024% monofire...................... 0.00018% monoice....................... 0.00015% multiweather.................. 0.00011% monorock...................... 0.00002% monodark...................... 0.00002% trickrain..................... 0.00002% monosteel..................... 0.00001% monofairy..................... 0.00001% monoground.................... 0.00000% trapper....................... 0.00000% monopoison.................... 0.00000% monodragon.................... 0.00000% tricksand..................... 0.00000% swagplay...................... 0.00000% allweather.................... 0.00000% hailstall..................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: 0.539) -2.0|# |############ -1.0|######## |################## 0.0|##################### |############################## +1.0|############ |############ +2.0|## |#### +3.0|###### more negative = more offensive, more positive = more stall one # = 0.75%