weatherless...................72.18261% offense.......................50.57526% balance.......................30.01765% hyperoffense..................13.39850% hail..........................11.40784% voltturn...................... 8.89403% sun........................... 8.46903% rain.......................... 5.54702% semistall..................... 3.58379% sand.......................... 2.95715% stall......................... 2.42480% hailoffense................... 1.35764% trickroom..................... 1.05695% monotype...................... 1.01737% multiweather.................. 0.52800% choice........................ 0.41907% sunoffense.................... 0.33558% tailwind...................... 0.32683% rainoffense................... 0.30948% tricksun...................... 0.17694% monowater..................... 0.16545% monograss..................... 0.12395% sandoffense................... 0.12329% monodragon.................... 0.09768% mononormal.................... 0.07278% sandstall..................... 0.07175% monopoison.................... 0.07154% monoground.................... 0.06175% monofire...................... 0.06129% monobug....................... 0.06034% monoice....................... 0.05706% monoghost..................... 0.05527% monofighting.................. 0.05457% monoflying.................... 0.04847% monodark...................... 0.04830% monofairy..................... 0.03498% dragmag....................... 0.03336% monoelectric.................. 0.03295% monopsychic................... 0.03042% monosteel..................... 0.02677% monorock...................... 0.02461% trickrain..................... 0.02419% hailstall..................... 0.01896% sunstall...................... 0.01627% gravity....................... 0.01477% trickhail..................... 0.01286% rainstall..................... 0.00963% tricksand..................... 0.00896% allweather.................... 0.00635% trapper....................... 0.00228% Stalliness (mean: -0.188) |## -1.5|##### |########## -1.0|######################## |########################### -0.5|############################# |############################## 0.0|########################### |####################### +0.5|################ |########## +1.0|####### |### +1.5|## |# +2.0|# | +2.5| | +3.0|# |# more negative = more offensive, more positive = more stall one # = 0.45%