weatherless...................71.85655% offense.......................49.68582% balance.......................29.46721% hyperoffense..................14.34686% hail..........................11.94130% voltturn...................... 9.39589% sun........................... 8.70450% rain.......................... 5.15844% semistall..................... 3.68678% sand.......................... 2.81514% stall......................... 2.81333% hailoffense................... 1.49201% trickroom..................... 1.17758% multiweather.................. 0.45777% monotype...................... 0.43308% choice........................ 0.38217% tailwind...................... 0.27467% rainoffense................... 0.26504% sunoffense.................... 0.26287% tricksun...................... 0.24704% sandoffense................... 0.08780% sandstall..................... 0.07393% monowater..................... 0.06701% monodragon.................... 0.05779% monopoison.................... 0.04395% monofire...................... 0.04107% monograss..................... 0.04014% trickrain..................... 0.03271% dragmag....................... 0.02902% monobug....................... 0.02502% mononormal.................... 0.02224% monopsychic................... 0.02153% monoice....................... 0.01983% monodark...................... 0.01899% monoground.................... 0.01861% monofighting.................. 0.01851% hailstall..................... 0.01728% gravity....................... 0.01523% monoghost..................... 0.01401% monoflying.................... 0.01179% monofairy..................... 0.01039% sunstall...................... 0.00987% monosteel..................... 0.00824% monorock...................... 0.00725% trickhail..................... 0.00683% monoelectric.................. 0.00674% tricksand..................... 0.00655% rainstall..................... 0.00428% allweather.................... 0.00390% trapper....................... 0.00028% Stalliness (mean: -0.187) |## -1.5|###### |########## -1.0|########################### |############################# -0.5|############################## |############################## 0.0|########################### |####################### +0.5|################# |########## +1.0|####### |### +1.5|## |# +2.0|# | +2.5|# | +3.0|# |## more negative = more offensive, more positive = more stall one # = 0.43%