weatherless...................77.02060% offense.......................53.56577% balance.......................36.92552% sun...........................11.88590% hail.......................... 5.15055% rain.......................... 4.67512% hyperoffense.................. 4.67512% semistall..................... 4.67512% trickroom..................... 2.85261% sand.......................... 2.53566% voltturn...................... 2.21870% tailwind...................... 1.74326% multiweather.................. 1.26783% monotype...................... 1.10935% sunoffense.................... 0.71315% monoflying.................... 0.31696% choice........................ 0.23772% sandoffense................... 0.15848% monopoison.................... 0.15848% tricksun...................... 0.15848% trickrain..................... 0.15848% monofighting.................. 0.15848% monoground.................... 0.15848% stall......................... 0.15848% monowater..................... 0.07924% rainoffense................... 0.07924% batonpass..................... 0.07924% hailoffense................... 0.07924% monoice....................... 0.07924% monoelectric.................. 0.07924% monofire...................... 0.07924% Stalliness (mean: -0.085) -1.5|## |### -1.0|######### |################### -0.5|############################## |######################### 0.0|################### |###################### +0.5|################## |############## +1.0|######### |# +1.5| more negative = more offensive, more positive = more stall one # = 0.59%