weatherless...................77.34688% offense.......................52.92778% balance.......................36.86495% sun...........................10.26788% semistall..................... 5.66882% rain.......................... 5.62964% hail.......................... 4.92420% hyperoffense.................. 4.44762% trickroom..................... 3.44656% sand.......................... 2.83091% voltturn...................... 2.64958% tailwind...................... 1.40869% multiweather.................. 0.99951% sunoffense.................... 0.76955% monotype...................... 0.75622% monoflying.................... 0.32346% choice........................ 0.30676% tricksun...................... 0.23162% trickrain..................... 0.19193% sandoffense................... 0.13031% rainoffense................... 0.12856% monofighting.................. 0.09684% stall......................... 0.09082% monoground.................... 0.08536% hailoffense................... 0.08486% monopoison.................... 0.07738% monoice....................... 0.05086% batonpass..................... 0.05003% monofire...................... 0.04558% monoelectric.................. 0.04441% monowater..................... 0.03233% Stalliness (mean: -0.068) -1.5|## |### -1.0|####### |################## -0.5|############################## |######################## 0.0|################ |################### +0.5|################# |############### +1.0|########## | +1.5| more negative = more offensive, more positive = more stall one # = 0.62%