weatherless...................91.64582% offense.......................46.16686% balance.......................34.81092% hyperoffense..................12.08064% voltturn...................... 6.33829% semistall..................... 4.82637% sun........................... 3.64553% rain.......................... 2.28443% stall......................... 2.11521% hail.......................... 1.99750% trickroom..................... 1.57446% monotype...................... 1.23602% rainoffense................... 0.52604% sunoffense.................... 0.49662% sand.......................... 0.43040% hailoffense................... 0.38258% choice........................ 0.33476% gravity....................... 0.29429% monodark...................... 0.22072% mononormal.................... 0.21336% monoelectric.................. 0.17657% tailwind...................... 0.16554% monoghost..................... 0.15818% monorock...................... 0.14347% monoice....................... 0.05886% monofire...................... 0.05886% sandoffense................... 0.04782% monopoison.................... 0.04414% monoground.................... 0.04414% monofighting.................. 0.03679% monograss..................... 0.03311% monofairy..................... 0.03311% monoflying.................... 0.02575% monobug....................... 0.01839% sandstall..................... 0.01104% hailstall..................... 0.01104% sunstall...................... 0.00736% monowater..................... 0.00736% monodragon.................... 0.00736% monopsychic................... 0.00736% multiweather.................. 0.00368% trickrain..................... 0.00368% trickhail..................... 0.00368% trapper....................... 0.00368% Stalliness (mean: -0.120) |## -1.5|###### |########### -1.0|################# |####################### -0.5|########################### |########################### 0.0|############################## |######################## +0.5|#################### |############## +1.0|######## |##### +1.5|## |# +2.0|# | +2.5|# | more negative = more offensive, more positive = more stall one # = 0.46%