weatherless...................91.42304% offense.......................44.41004% balance.......................36.63805% hyperoffense..................10.62490% voltturn...................... 7.55645% semistall..................... 5.70900% sun........................... 3.75676% rain.......................... 2.64495% stall......................... 2.61800% hail.......................... 1.82696% trickroom..................... 1.52279% monotype...................... 0.92349% rainoffense................... 0.53310% sunoffense.................... 0.48483% choice........................ 0.37084% sand.......................... 0.34828% hailoffense................... 0.34431% monodark...................... 0.31971% monoelectric.................. 0.19028% gravity....................... 0.17007% mononormal.................... 0.15338% tailwind...................... 0.09876% monofire...................... 0.05785% monoice....................... 0.04684% monoground.................... 0.04425% sandoffense................... 0.03319% monograss..................... 0.02818% monofairy..................... 0.02042% monoflying.................... 0.01904% monofighting.................. 0.01888% monoghost..................... 0.01530% hailstall..................... 0.01302% monodragon.................... 0.01149% sandstall..................... 0.00906% monorock...................... 0.00691% monobug....................... 0.00641% monopoison.................... 0.00572% monopsychic................... 0.00465% trickrain..................... 0.00441% trickhail..................... 0.00167% sunstall...................... 0.00094% monowater..................... 0.00082% trapper....................... 0.00000% multiweather.................. 0.00000% Stalliness (mean: -0.062) |## -1.5|#### |########## -1.0|################## |####################### -0.5|############################# |########################### 0.0|############################## |########################### +0.5|####################### |################ +1.0|######### |###### +1.5|### |## +2.0|# |# +2.5|# |# more negative = more offensive, more positive = more stall one # = 0.43%