weatherless...................92.07583% balance.......................40.88775% offense.......................40.64204% voltturn......................11.07425% hyperoffense.................. 7.77058% semistall..................... 7.18097% sun........................... 3.94776% stall......................... 3.51865% rain.......................... 2.58076% hail.......................... 1.33894% trickroom..................... 0.88065% sunoffense.................... 0.44422% rainoffense................... 0.32570% monotype...................... 0.31675% hailoffense................... 0.22878% choice........................ 0.22310% monoelectric.................. 0.11108% tailwind...................... 0.08130% monoground.................... 0.07873% sand.......................... 0.05672% mononormal.................... 0.04651% monoice....................... 0.02547% monodark...................... 0.02236% sandoffense................... 0.01685% monofire...................... 0.01332% hailstall..................... 0.01102% monograss..................... 0.00545% trickrain..................... 0.00441% monodragon.................... 0.00361% monofairy..................... 0.00271% monofighting.................. 0.00256% gravity....................... 0.00233% monobug....................... 0.00200% monoghost..................... 0.00163% monoflying.................... 0.00140% sandstall..................... 0.00011% monopsychic................... 0.00008% sunstall...................... 0.00008% monowater..................... 0.00005% monorock...................... 0.00000% monopoison.................... 0.00000% multiweather.................. 0.00000% trickhail..................... 0.00000% trapper....................... 0.00000% Stalliness (mean: 0.057) |# -1.5|### |###### -1.0|############## |################## -0.5|###################### |##################### 0.0|########################## |############################## +0.5|###################### |################# +1.0|############ |##### +1.5|#### |# +2.0|## |# +2.5|# |# more negative = more offensive, more positive = more stall one # = 0.48%