weatherless...................93.95011% offense.......................46.53096% balance.......................34.76864% hyperoffense..................14.16500% voltturn...................... 6.46833% semistall..................... 3.14508% rain.......................... 2.66724% hail.......................... 2.13271% stall......................... 1.39031% sun........................... 1.03396% trickroom..................... 0.90168% choice........................ 0.62632% rainoffense................... 0.38605% monotype...................... 0.35095% tailwind...................... 0.31316% hailoffense................... 0.25377% sand.......................... 0.24567% sunoffense.................... 0.11878% monoice....................... 0.09449% monopsychic................... 0.04589% mononormal.................... 0.04319% monoghost..................... 0.03240% multiweather.................. 0.02970% monowater..................... 0.02700% monofairy..................... 0.02700% monograss..................... 0.02430% monoflying.................... 0.02430% gravity....................... 0.01890% monopoison.................... 0.01890% trickrain..................... 0.01620% monofighting.................. 0.01620% monodark...................... 0.01620% monoelectric.................. 0.01620% monosteel..................... 0.01350% monofire...................... 0.01350% monobug....................... 0.01080% monorock...................... 0.00810% sandoffense................... 0.00540% monodragon.................... 0.00540% hailstall..................... 0.00540% swagplay...................... 0.00270% Stalliness (mean: -0.209) |###### -1.5|######## |########### -1.0|################ |####################### -0.5|######################### |############################## 0.0|############################# |############################ +0.5|#################### |########### +1.0|##### |#### +1.5|# |# +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.45%