weatherless...................94.56138% offense.......................42.81946% balance.......................36.52311% hyperoffense..................15.63518% voltturn...................... 7.65583% semistall..................... 3.35211% rain.......................... 2.41057% hail.......................... 2.06244% stall......................... 1.67015% sun........................... 0.82185% trickroom..................... 0.79237% choice........................ 0.61678% rainoffense................... 0.36727% hailoffense................... 0.30859% tailwind...................... 0.17088% sand.......................... 0.16523% monotype...................... 0.15060% sunoffense.................... 0.07173% monoice....................... 0.02544% monopsychic................... 0.02205% multiweather.................. 0.02147% monofire...................... 0.01889% monowater..................... 0.01638% monoflying.................... 0.01496% monograss..................... 0.01378% gravity....................... 0.01213% monobug....................... 0.01080% monoelectric.................. 0.01069% monoghost..................... 0.00976% monofighting.................. 0.00959% mononormal.................... 0.00935% monopoison.................... 0.00867% monofairy..................... 0.00845% monodark...................... 0.00617% sandoffense................... 0.00536% monodragon.................... 0.00295% trickrain..................... 0.00213% swagplay...................... 0.00125% monorock...................... 0.00110% monosteel..................... 0.00070% hailstall..................... 0.00018% Stalliness (mean: -0.195) |######## -1.5|########## |########### -1.0|############### |##################### -0.5|###################### |############################# 0.0|############################## |############################## +0.5|##################### |############ +1.0|###### |#### +1.5|# |# +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.44%