weatherless...................95.81002% balance.......................37.98291% offense.......................37.62043% hyperoffense..................17.92236% voltturn...................... 8.09262% semistall..................... 4.38981% stall......................... 2.08450% hail.......................... 2.00687% rain.......................... 1.61673% trickroom..................... 0.75331% sun........................... 0.54333% rainoffense................... 0.43094% hailoffense................... 0.30271% choice........................ 0.24047% tailwind...................... 0.14262% sand.......................... 0.03096% sunoffense.................... 0.02216% monotype...................... 0.01607% monofire...................... 0.01465% multiweather.................. 0.00792% monoghost..................... 0.00187% monoelectric.................. 0.00121% sandoffense................... 0.00065% trickrain..................... 0.00033% monopoison.................... 0.00009% monofighting.................. 0.00005% monosteel..................... 0.00000% monoflying.................... 0.00000% mononormal.................... 0.00000% monopsychic................... 0.00000% monodragon.................... 0.00000% hailstall..................... 0.00000% monoice....................... 0.00000% monofairy..................... 0.00000% monowater..................... 0.00000% gravity....................... 0.00000% monograss..................... 0.00000% swagplay...................... 0.00000% monobug....................... 0.00000% monorock...................... 0.00000% monodark...................... 0.00000% Stalliness (mean: -0.201) |############ -1.5|############## |######## -1.0|########### |################# -0.5|################## |######################## 0.0|########################## |############################## +0.5|###################### |########## +1.0|###### |#### +1.5|## |### +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.48%