weatherless...................96.38162% balance.......................37.02718% offense.......................34.92821% hyperoffense..................14.15798% voltturn...................... 9.87707% semistall..................... 8.96578% stall......................... 4.92084% rain.......................... 1.67359% hail.......................... 1.15107% sun........................... 0.79600% rainoffense................... 0.54984% trickroom..................... 0.26703% hailoffense................... 0.21996% choice........................ 0.10930% tailwind...................... 0.09221% monotype...................... 0.01441% monofire...................... 0.01427% sunoffense.................... 0.01015% multiweather.................. 0.00239% monoelectric.................. 0.00014% sand.......................... 0.00011% trickrain..................... 0.00003% monoghost..................... 0.00001% sandoffense................... 0.00000% monopoison.................... 0.00000% monofighting.................. 0.00000% mononormal.................... 0.00000% monoflying.................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% monodragon.................... 0.00000% hailstall..................... 0.00000% monofairy..................... 0.00000% monowater..................... 0.00000% gravity....................... 0.00000% monograss..................... 0.00000% swagplay...................... 0.00000% monobug....................... 0.00000% monorock...................... 0.00000% monoice....................... 0.00000% monodark...................... 0.00000% Stalliness (mean: -0.035) |################### -1.5|#### |####### -1.0|############### |############## -0.5|################ |############################# 0.0|###################### |############################## +0.5|######################## |################# +1.0|############### |####### +1.5|### |########## +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.42%