weatherless...................74.94254% offense.......................46.26681% balance.......................28.58722% hyperoffense..................13.50571% hail..........................12.31224% stall......................... 9.47090% voltturn...................... 8.09878% trickroom..................... 7.81272% rain.......................... 7.20972% sand.......................... 4.17510% hailoffense................... 2.77283% semistall..................... 2.16937% sun........................... 1.45517% choice........................ 1.06963% sandoffense................... 0.62648% rainoffense................... 0.37054% trickrain..................... 0.16000% monotype...................... 0.10728% multiweather.................. 0.09476% sunoffense.................... 0.05654% mononormal.................... 0.04799% monobug....................... 0.02934% sandstall..................... 0.02105% monowater..................... 0.01653% monodark...................... 0.01003% monosteel..................... 0.00237% monorock...................... 0.00036% monograss..................... 0.00028% tailwind...................... 0.00025% monoice....................... 0.00018% monopoison.................... 0.00013% monopsychic................... 0.00010% monodragon.................... 0.00005% hailstall..................... 0.00001% monoground.................... 0.00000% monoflying.................... 0.00000% monofire...................... 0.00000% monoghost..................... 0.00000% monofighting.................. 0.00000% monofairy..................... 0.00000% monoelectric.................. 0.00000% Stalliness (mean: 0.077) -2.0| |## -1.5|#### |##### -1.0|####### |###### -0.5|######## |####### 0.0|############################## |############ +0.5|#### |##### +1.0|### | +1.5|# | +2.0| | +2.5| |### more negative = more offensive, more positive = more stall one # = 0.94%