weatherless...................84.35018% offense.......................45.34002% balance.......................30.92071% hyperoffense..................18.72052% sand..........................14.15528% voltturn......................11.44133% semistall..................... 3.27226% stall......................... 1.74648% choice........................ 1.11864% sandoffense................... 1.11763% trickroom..................... 0.83041% rain.......................... 0.69839% monotype...................... 0.65707% hail.......................... 0.58653% sandstall..................... 0.35978% tailwind...................... 0.33358% sun........................... 0.26303% dragmag....................... 0.23380% hailoffense................... 0.18342% mononormal.................... 0.14411% rainoffense................... 0.13706% monobug....................... 0.12799% monoghost..................... 0.08868% monodragon.................... 0.06551% multiweather.................. 0.05341% tricksand..................... 0.05341% monoflying.................... 0.05039% monoground.................... 0.04535% monopsychic................... 0.03326% monorock...................... 0.03225% monodark...................... 0.02822% sunoffense.................... 0.02822% monofighting.................. 0.02519% monosteel..................... 0.02217% monofairy..................... 0.01915% monofire...................... 0.01713% monograss..................... 0.01612% monoelectric.................. 0.01612% monowater..................... 0.01008% gravity....................... 0.00907% monoice....................... 0.00504% monopoison.................... 0.00202% trickhail..................... 0.00101% trapper....................... 0.00101% Stalliness (mean: -0.260) -2.0|### |##### -1.5|########## |################## -1.0|################### |######################## -0.5|########################### |############################## 0.0|############################# |####################### +0.5|################### |############## +1.0|####### |#### +1.5|## |# +2.0|# | +2.5|# | more negative = more offensive, more positive = more stall one # = 0.42%