weatherless...................84.89202% offense.......................41.99030% balance.......................32.63090% hyperoffense..................19.92497% sand..........................13.59251% voltturn......................13.46122% semistall..................... 3.52427% stall......................... 1.92956% choice........................ 1.37702% sandoffense................... 1.06255% trickroom..................... 0.93744% hail.......................... 0.71726% rain.......................... 0.69026% monotype...................... 0.46979% tailwind...................... 0.36029% sandstall..................... 0.34177% hailoffense................... 0.27210% dragmag....................... 0.18617% sun........................... 0.14423% rainoffense................... 0.14040% monobug....................... 0.12187% monoghost..................... 0.08820% mononormal.................... 0.07473% tricksand..................... 0.05510% monodragon.................... 0.05392% monoflying.................... 0.04350% multiweather.................. 0.03629% sunoffense.................... 0.03555% monofighting.................. 0.02094% monodark...................... 0.01438% gravity....................... 0.01426% monoground.................... 0.01410% monograss..................... 0.01159% monorock...................... 0.01135% monoelectric.................. 0.00764% monofire...................... 0.00735% monowater..................... 0.00515% monopsychic................... 0.00434% monosteel..................... 0.00333% monoice....................... 0.00319% monofairy..................... 0.00202% trickhail..................... 0.00088% monopoison.................... 0.00074% trapper....................... 0.00000% Stalliness (mean: -0.245) -2.0|### |####### -1.5|########### |##################### -1.0|################### |###################### -0.5|########################### |############################# 0.0|############################## |######################### +0.5|##################### |################ +1.0|######## |#### +1.5|## |## +2.0|# | +2.5|# | more negative = more offensive, more positive = more stall one # = 0.40%