weatherless...................90.05419% balance.......................38.91060% hyperoffense..................26.47629% offense.......................24.75430% voltturn......................12.30459% sand.......................... 9.22703% semistall..................... 7.72048% choice........................ 3.65271% stall......................... 2.13832% hail.......................... 0.56746% sandoffense................... 0.56110% trickroom..................... 0.46154% hailoffense................... 0.25307% sandstall..................... 0.17987% tailwind...................... 0.17955% rain.......................... 0.11507% dragmag....................... 0.04044% sun........................... 0.03722% rainoffense................... 0.02813% monotype...................... 0.02241% gravity....................... 0.01596% monoghost..................... 0.00890% monofighting.................. 0.00657% monoelectric.................. 0.00650% monobug....................... 0.00475% tricksand..................... 0.00155% monodark...................... 0.00105% multiweather.................. 0.00097% monodragon.................... 0.00037% monorock...................... 0.00035% sunoffense.................... 0.00031% monosteel..................... 0.00018% mononormal.................... 0.00009% monofire...................... 0.00007% monoflying.................... 0.00006% monoice....................... 0.00004% monowater..................... 0.00002% monoground.................... 0.00002% monopsychic................... 0.00001% monograss..................... 0.00000% monofairy..................... 0.00000% monopoison.................... 0.00000% trickhail..................... 0.00000% trapper....................... 0.00000% Stalliness (mean: -0.167) -2.0|####### |######## -1.5|######### |############################## -1.0|########### |########### -0.5|########## |################# 0.0|#################### |######################## +0.5|########################## |##################### +1.0|############# |####### +1.5|#### |## +2.0|# | +2.5| | more negative = more offensive, more positive = more stall one # = 0.45%