weatherless...................81.51628% balance.......................52.08436% offense.......................45.79178% sun........................... 8.96423% rain.......................... 5.02616% trickroom..................... 4.01281% hail.......................... 2.61719% tricksun...................... 2.27336% sand.......................... 2.23812% hyperoffense.................. 1.07421% tailwind...................... 1.02296% semistall..................... 0.96316% voltturn...................... 0.91511% multiweather.................. 0.36092% sandoffense................... 0.24453% monotype...................... 0.23919% rainoffense................... 0.11426% trickhail..................... 0.10571% stall......................... 0.08649% sunoffense.................... 0.07261% monofairy..................... 0.07048% monoice....................... 0.04485% trickrain..................... 0.04058% batonpass..................... 0.03417% sandstall..................... 0.03417% monopsychic................... 0.02670% dragmag....................... 0.02456% monowater..................... 0.02029% gravity....................... 0.01602% monobug....................... 0.01602% monoghost..................... 0.01388% tricksand..................... 0.01281% monodark...................... 0.01175% hailoffense................... 0.00961% monofire...................... 0.00854% monoflying.................... 0.00534% monograss..................... 0.00427% monofighting.................. 0.00427% monoelectric.................. 0.00427% mononormal.................... 0.00427% monosteel..................... 0.00320% trapper....................... 0.00320% sunstall...................... 0.00107% monopoison.................... 0.00107% hailstall..................... 0.00107% Stalliness (mean: 0.036) -1.2|# |## -0.8|#### |######## -0.4|################ |############################# 0.0|############################## |############################## +0.4|########################## |############ +0.8|##### |## |# | more negative = more offensive, more positive = more stall one # = 0.60%