weatherless...................85.49079% balance.......................52.56492% offense.......................46.26113% sun........................... 7.65536% trickroom..................... 3.93000% rain.......................... 3.66549% tricksun...................... 2.44541% hail.......................... 1.93567% sand.......................... 1.37668% voltturn...................... 0.83298% tailwind...................... 0.61178% hyperoffense.................. 0.59323% semistall..................... 0.56170% sandoffense................... 0.29344% multiweather.................. 0.12314% monotype...................... 0.06799% sunoffense.................... 0.04488% trickhail..................... 0.04259% rainoffense................... 0.03032% stall......................... 0.01902% monoice....................... 0.01670% gravity....................... 0.01395% dragmag....................... 0.01330% tricksand..................... 0.00949% monofairy..................... 0.00846% batonpass..................... 0.00803% monowater..................... 0.00750% hailoffense................... 0.00602% monodark...................... 0.00602% trickrain..................... 0.00557% monoghost..................... 0.00552% monobug....................... 0.00517% monopsychic................... 0.00500% monosteel..................... 0.00475% monoflying.................... 0.00280% mononormal.................... 0.00249% monofighting.................. 0.00240% monopoison.................... 0.00077% sandstall..................... 0.00072% trapper....................... 0.00050% monofire...................... 0.00039% hailstall..................... 0.00016% sunstall...................... 0.00005% monograss..................... 0.00000% monoelectric.................. 0.00000% Stalliness (mean: 0.047) -1.2| |# -0.8|### |##### -0.4|############### |############################## 0.0|########################### |############################ +0.4|######################### |########## +0.8|#### |# | | more negative = more offensive, more positive = more stall one # = 0.67%