weatherless...................89.31478% balance.......................68.61951% offense.......................31.01443% sun........................... 6.94331% trickroom..................... 3.33282% tricksun...................... 2.36905% hail.......................... 1.72499% rain.......................... 1.65976% voltturn...................... 0.45685% sand.......................... 0.37859% hyperoffense.................. 0.19477% semistall..................... 0.17063% sandoffense................... 0.15236% tailwind...................... 0.15043% multiweather.................. 0.02142% monotype...................... 0.00968% sunoffense.................... 0.00590% gravity....................... 0.00475% monofairy..................... 0.00475% monoice....................... 0.00405% rainoffense................... 0.00375% trickhail..................... 0.00184% dragmag....................... 0.00163% stall......................... 0.00066% monoghost..................... 0.00036% monobug....................... 0.00030% monowater..................... 0.00013% monopsychic................... 0.00010% hailoffense................... 0.00004% trapper....................... 0.00001% batonpass..................... 0.00000% sunstall...................... 0.00000% hailstall..................... 0.00000% trickrain..................... 0.00000% monofire...................... 0.00000% monofighting.................. 0.00000% tricksand..................... 0.00000% monodark...................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% monosteel..................... 0.00000% sandstall..................... 0.00000% monoflying.................... 0.00000% monoelectric.................. 0.00000% mononormal.................... 0.00000% Stalliness (mean: 0.153) -1.2| | -0.8|# |### -0.4|###### |############## 0.0|########## |################## +0.4|############################## |###### +0.8|### |# | | more negative = more offensive, more positive = more stall one # = 1.10%