sand..........................60.29031% weatherless...................39.16052% balance.......................29.72173% offense.......................29.62903% semistall.....................19.53119% stall.........................12.41234% hyperoffense.................. 8.70572% sandstall..................... 4.69596% sandoffense................... 4.15465% dragmag....................... 3.15215% batonpass..................... 2.21619% rain.......................... 0.46643% rainoffense................... 0.16894% choice........................ 0.16276% sun........................... 0.09852% sunoffense.................... 0.03962% monotype...................... 0.03356% multiweather.................. 0.01579% monowater..................... 0.01453% trapper....................... 0.00993% voltturn...................... 0.00684% monorock...................... 0.00670% monopsychic................... 0.00601% monofighting.................. 0.00245% monobug....................... 0.00188% monopoison.................... 0.00135% monoground.................... 0.00029% monosteel..................... 0.00007% monoice....................... 0.00006% mononormal.................... 0.00004% monodark...................... 0.00004% monofire...................... 0.00004% monodragon.................... 0.00003% monograss..................... 0.00003% monoflying.................... 0.00003% monoelectric.................. 0.00003% hail.......................... 0.00002% monoghost..................... 0.00001% rainstall..................... 0.00000% hailstall..................... 0.00000% sunstall...................... 0.00000% Stalliness (mean: 0.398) | -1.5|## |############ -1.0|############### |################## -0.5|##################### |############### 0.0|############### |############## +0.5|################## |################# +1.0|############################## |################### +1.5|################ |########## +2.0|####### |######## +2.5|# more negative = more offensive, more positive = more stall one # = 0.42%