offense.......................49.14284% weatherless...................44.71412% balance.......................39.80190% sand..........................32.40184% rain..........................12.30950% hail..........................11.72853% hyperoffense.................. 7.63832% sandoffense................... 5.71708% trickroom..................... 5.03874% semistall..................... 3.19646% multiweather.................. 1.15400% choice........................ 0.72824% batonpass..................... 0.49269% monotype...................... 0.43972% monograss..................... 0.43972% tricksand..................... 0.40646% voltturn...................... 0.26639% stall......................... 0.22047% Stalliness (mean: -0.177) -1.5|##### |### -1.0|## |############ -0.5|################### |######## 0.0|################# |############################## +0.5|########## |# +1.0|## |## more negative = more offensive, more positive = more stall one # = 0.91%