offense.......................82.40597% hail..........................40.74084% rain..........................30.01789% sand..........................18.77548% balance.......................15.85554% weatherless...................10.70475% trickroom..................... 1.52735% sandoffense................... 1.41152% hyperoffense.................. 1.41152% semistall..................... 0.32697% multiweather.................. 0.23897% tricksand..................... 0.00586% batonpass..................... 0.00000% choice........................ 0.00000% voltturn...................... 0.00000% monotype...................... 0.00000% stall......................... 0.00000% monograss..................... 0.00000% Stalliness (mean: -0.220) -1.5|# | -1.0| |## -0.5|##################### | 0.0|############################## |######### +0.5|## | +1.0| | more negative = more offensive, more positive = more stall one # = 1.53%