sand..........................52.64416% weatherless...................44.37993% offense.......................39.65254% hyperoffense..................37.22475% sandoffense...................17.71146% balance.......................13.57012% stall......................... 5.18613% semistall..................... 4.36646% sandstall..................... 3.56830% dragmag....................... 2.49655% voltturn...................... 2.15134% rain.......................... 1.66790% hail.......................... 1.43735% trickroom..................... 1.21000% rainoffense................... 1.04637% tricksand..................... 0.80744% choice........................ 0.68087% hailstall..................... 0.19843% multiweather.................. 0.19789% monotype...................... 0.13482% sun........................... 0.06855% monofighting.................. 0.05766% gravity....................... 0.04340% monowater..................... 0.03657% hailoffense................... 0.01838% monopsychic................... 0.01299% monoghost..................... 0.00578% monobug....................... 0.00491% monosteel..................... 0.00484% monoflying.................... 0.00350% monoice....................... 0.00344% sunoffense.................... 0.00324% monopoison.................... 0.00235% trickhail..................... 0.00217% monograss..................... 0.00107% monorock...................... 0.00074% trapper....................... 0.00052% monofire...................... 0.00041% mononormal.................... 0.00035% monoelectric.................. 0.00012% monoground.................... 0.00010% monodark...................... 0.00003% tailwind...................... 0.00000% trickrain..................... 0.00000% monofairy..................... 0.00000% Stalliness (mean: -0.511) -2.0|### |######## -1.5|################ |############################## -1.0|############################## |########################### -0.5|################## |################# 0.0|############ |######### +0.5|#### |###### +1.0|##### |### +1.5|### |#### +2.0|### |## +2.5|# more negative = more offensive, more positive = more stall one # = 0.50%