sand..........................53.60511% weatherless...................44.09926% hyperoffense..................37.23692% offense.......................33.35310% balance.......................17.62607% sandoffense...................16.03363% stall......................... 8.64957% sandstall..................... 6.82510% dragmag....................... 3.27600% semistall..................... 3.13434% voltturn...................... 2.17054% trickroom..................... 2.10314% rain.......................... 1.33706% rainoffense................... 1.11943% hail.......................... 0.94421% choice........................ 0.56479% gravity....................... 0.13023% hailstall..................... 0.10353% monotype...................... 0.08287% sun........................... 0.08213% multiweather.................. 0.06777% monofighting.................. 0.05404% tricksand..................... 0.02131% monowater..................... 0.01581% monopsychic................... 0.00957% hailoffense................... 0.00280% monoghost..................... 0.00168% monoice....................... 0.00072% monoflying.................... 0.00041% monosteel..................... 0.00032% sunoffense.................... 0.00029% trapper....................... 0.00025% monograss..................... 0.00020% mononormal.................... 0.00004% monopoison.................... 0.00003% monobug....................... 0.00003% monorock...................... 0.00001% monofire...................... 0.00001% monoground.................... 0.00000% monoelectric.................. 0.00000% trickhail..................... 0.00000% monodark...................... 0.00000% tailwind...................... 0.00000% trickrain..................... 0.00000% monofairy..................... 0.00000% Stalliness (mean: -0.395) -2.0|## |####### -1.5|######################### |############################## -1.0|######################### |############################ -0.5|############### |################# 0.0|######### |############## +0.5|###### |############ +1.0|#### |## +1.5|#### |######## +2.0|## |###### +2.5|# more negative = more offensive, more positive = more stall one # = 0.46%