offense.......................51.72272% rain..........................48.03999% sun...........................37.06839% hyperoffense..................20.74552% balance.......................19.14051% multiweather..................16.27803% sand..........................15.45777% weatherless...................15.39985% sunoffense.................... 6.59567% rainoffense................... 6.29858% dragmag....................... 4.54223% semistall..................... 4.27130% stall......................... 4.11996% sunstall...................... 3.18759% choice........................ 0.98281% sandoffense................... 0.75299% hail.......................... 0.46525% batonpass..................... 0.27093% trickroom..................... 0.20927% monotype...................... 0.19806% sandstall..................... 0.18311% trickrain..................... 0.14013% tricksun...................... 0.09529% rainstall..................... 0.09155% monowater..................... 0.05979% gravity....................... 0.05419% tricksand..................... 0.02242% monorock...................... 0.02055% monodragon.................... 0.01868% tailwind...................... 0.01682% monodark...................... 0.01682% monobug....................... 0.01495% monopsychic................... 0.01495% monopoison.................... 0.01308% monoice....................... 0.01121% voltturn...................... 0.00934% monograss..................... 0.00934% monosteel..................... 0.00934% monofighting.................. 0.00934% monoghost..................... 0.00747% monofire...................... 0.00747% hailoffense................... 0.00561% mononormal.................... 0.00561% monoground.................... 0.00374% monoflying.................... 0.00187% monoelectric.................. 0.00187% Stalliness (mean: -0.318) |##### -1.5|####### |################ -1.0|########################## |############################# -0.5|############################## |###################### 0.0|#################### |############# +0.5|########### |##### +1.0|#### |#### +1.5|## |# +2.0|# |## +2.5|#### |# more negative = more offensive, more positive = more stall one # = 0.49%