offense.......................51.67773% rain..........................49.52125% sun...........................38.43916% hyperoffense..................20.09190% balance.......................19.26904% multiweather..................16.77508% sand..........................15.71121% weatherless...................12.75663% sunoffense.................... 6.90019% rainoffense................... 5.97257% stall......................... 4.57405% semistall..................... 4.38728% dragmag....................... 4.29058% sunstall...................... 3.71367% choice........................ 0.76071% sandoffense................... 0.56326% hail.......................... 0.44254% trickroom..................... 0.27483% trickrain..................... 0.18094% sandstall..................... 0.17726% tricksun...................... 0.11668% batonpass..................... 0.09640% rainstall..................... 0.09332% monotype...................... 0.08194% gravity....................... 0.06135% tricksand..................... 0.03216% monowater..................... 0.03176% monodragon.................... 0.00835% monorock...................... 0.00790% monopsychic................... 0.00741% monobug....................... 0.00672% monodark...................... 0.00600% monoice....................... 0.00547% monosteel..................... 0.00393% monoghost..................... 0.00380% monofighting.................. 0.00298% voltturn...................... 0.00294% mononormal.................... 0.00292% hailoffense................... 0.00289% monopoison.................... 0.00258% monograss..................... 0.00191% monofire...................... 0.00137% tailwind...................... 0.00112% monoground.................... 0.00090% monoflying.................... 0.00027% monoelectric.................. 0.00000% Stalliness (mean: -0.297) |#### -1.5|####### |################ -1.0|######################### |############################## -0.5|############################## |###################### 0.0|###################### |############## +0.5|########### |#### +1.0|#### |##### +1.5|## |# +2.0|# |## +2.5|#### |# more negative = more offensive, more positive = more stall one # = 0.49%