offense.......................52.71553% rain..........................51.47184% sun...........................39.12886% balance.......................20.63622% multiweather..................18.91903% sand..........................17.61939% hyperoffense..................17.14916% weatherless...................10.21583% sunoffense.................... 5.91938% semistall..................... 5.30622% rainoffense................... 4.81129% stall......................... 4.19287% sunstall...................... 3.78140% dragmag....................... 3.30530% hail.......................... 0.52624% sandoffense................... 0.41410% trickroom..................... 0.30724% choice........................ 0.21973% trickrain..................... 0.18411% sandstall..................... 0.11653% rainstall..................... 0.08368% tricksun...................... 0.08138% gravity....................... 0.06364% tricksand..................... 0.05392% batonpass..................... 0.03957% monotype...................... 0.00412% monowater..................... 0.00360% monoice....................... 0.00022% tailwind...................... 0.00017% monopsychic................... 0.00013% monodark...................... 0.00009% monograss..................... 0.00003% monofire...................... 0.00001% monofighting.................. 0.00001% monosteel..................... 0.00001% monorock...................... 0.00001% monopoison.................... 0.00000% monodragon.................... 0.00000% monoelectric.................. 0.00000% monoground.................... 0.00000% voltturn...................... 0.00000% monobug....................... 0.00000% monoghost..................... 0.00000% hailoffense................... 0.00000% monoflying.................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: -0.244) |#### -1.5|###### |################ -1.0|################ |######################### -0.5|############################## |#################### 0.0|############################ |############### +0.5|########## |### +1.0|#### |###### +1.5|## |# +2.0| |## +2.5|#### |# more negative = more offensive, more positive = more stall one # = 0.52%