sand..........................45.84221% balance.......................37.07077% offense.......................31.39165% weatherless...................30.89791% hyperoffense..................17.48302% rain..........................16.32264% voltturn......................10.10717% stall......................... 7.37277% semistall..................... 6.68180% sun........................... 4.42698% choice........................ 3.23188% hail.......................... 2.53603% sunstall...................... 2.22185% dragmag....................... 2.13853% sandstall..................... 1.54694% hailstall..................... 1.14334% rainoffense................... 0.92887% rainstall..................... 0.89106% hailoffense................... 0.35694% monotype...................... 0.32383% sandoffense................... 0.23678% sunoffense.................... 0.21867% monodragon.................... 0.14652% trickroom..................... 0.13642% monoground.................... 0.06573% tailwind...................... 0.05304% tricksand..................... 0.04678% monoice....................... 0.04066% monowater..................... 0.03987% multiweather.................. 0.02574% monopsychic................... 0.01397% monofighting.................. 0.00446% monodark...................... 0.00407% monoghost..................... 0.00280% batonpass..................... 0.00237% monobug....................... 0.00223% monofire...................... 0.00206% monosteel..................... 0.00184% gravity....................... 0.00018% monorock...................... 0.00012% mononormal.................... 0.00010% monopoison.................... 0.00007% trickrain..................... 0.00006% trickhail..................... 0.00004% monograss..................... 0.00000% tricksun...................... 0.00000% monofairy..................... 0.00000% monoflying.................... 0.00000% trapper....................... 0.00000% monoelectric.................. 0.00000% allweather.................... 0.00000% Stalliness (mean: 0.001) -2.0|######## |####### -1.5|###### |######## -1.0|######## |######## -0.5|############ |############## 0.0|############################## |################### +0.5|############# |############### +1.0|######## |####### +1.5|## |### +2.0|#### |#### +2.5| |## +3.0| | more negative = more offensive, more positive = more stall one # = 0.57%