weatherless...................75.13058% offense.......................39.20835% balance.......................36.72062% sand..........................16.09728% hyperoffense..................13.07311% sun........................... 6.76674% semistall..................... 6.60126% stall......................... 4.39666% voltturn...................... 4.38960% rain.......................... 3.31749% monotype...................... 2.24460% multiweather.................. 1.86972% sandoffense................... 0.96231% trickroom..................... 0.75918% hail.......................... 0.57566% sandstall..................... 0.54743% sunoffense.................... 0.49017% dragmag....................... 0.39135% choice........................ 0.37410% monobug....................... 0.31136% monowater..................... 0.27763% rainoffense................... 0.22587% mononormal.................... 0.21411% monofire...................... 0.16862% monopoison.................... 0.15999% monograss..................... 0.14980% tailwind...................... 0.14588% monoghost..................... 0.14431% monopsychic................... 0.12784% monodark...................... 0.11999% monodragon.................... 0.10901% monoflying.................... 0.10431% monoelectric.................. 0.09490% monosteel..................... 0.09411% sunstall...................... 0.08627% monoground.................... 0.08078% monofairy..................... 0.07607% monoice....................... 0.06274% monofighting.................. 0.06039% monorock...................... 0.04627% tricksand..................... 0.03451% rainstall..................... 0.03372% hailoffense................... 0.03216% hailstall..................... 0.01725% trickhail..................... 0.00863% tricksun...................... 0.00549% allweather.................... 0.00392% trapper....................... 0.00392% fear.......................... 0.00157% gravity....................... 0.00078% Stalliness (mean: -0.024) -2.0|# |##### -1.5|####### |########## -1.0|############## |################## -0.5|######################## |############################ 0.0|############################## |############################# +0.5|###################### |############## +1.0|######### |######## +1.5|#### |### +2.0|## |# +2.5|# |# +3.0|# | more negative = more offensive, more positive = more stall one # = 0.43%