weatherless...................75.46073% balance.......................38.23849% offense.......................36.04160% sand..........................17.17793% hyperoffense..................13.09497% semistall..................... 7.34126% sun........................... 6.30250% stall......................... 5.28369% voltturn...................... 4.99620% rain.......................... 3.01534% multiweather.................. 2.23288% monotype...................... 1.43908% sandoffense................... 1.03494% trickroom..................... 0.85602% sandstall..................... 0.57936% dragmag....................... 0.42944% choice........................ 0.34312% sunoffense.................... 0.33078% hail.......................... 0.30097% monowater..................... 0.25608% monobug....................... 0.23992% rainoffense................... 0.20339% monoghost..................... 0.11823% mononormal.................... 0.10713% monopsychic................... 0.10597% tailwind...................... 0.10294% monofairy..................... 0.09892% monofire...................... 0.07571% sunstall...................... 0.07282% monograss..................... 0.06780% monopoison.................... 0.05948% monoelectric.................. 0.05902% monoflying.................... 0.05602% monodark...................... 0.05393% monoground.................... 0.05000% monosteel..................... 0.03864% hailoffense................... 0.03687% tricksand..................... 0.03268% monofighting.................. 0.03198% monodragon.................... 0.03181% rainstall..................... 0.02479% monoice....................... 0.02381% hailstall..................... 0.01506% monorock...................... 0.01263% trickhail..................... 0.00694% tricksun...................... 0.00617% allweather.................... 0.00608% trapper....................... 0.00185% gravity....................... 0.00045% fear.......................... 0.00000% Stalliness (mean: 0.029) -2.0|# |##### -1.5|####### |########## -1.0|############ |############## -0.5|##################### |########################### 0.0|############################ |############################## +0.5|###################### |############### +1.0|########## |######## +1.5|##### |#### +2.0|### |# +2.5|# |# +3.0|# | more negative = more offensive, more positive = more stall one # = 0.44%