weatherless...................77.16051% balance.......................38.22565% offense.......................30.97220% sand..........................18.12312% hyperoffense..................14.63766% semistall..................... 9.25972% stall......................... 6.90477% sun........................... 5.49834% voltturn...................... 5.10040% multiweather.................. 2.73366% rain.......................... 1.86861% trickroom..................... 0.97434% sandoffense................... 0.68619% monotype...................... 0.66889% sandstall..................... 0.59515% dragmag....................... 0.53163% sunoffense.................... 0.23288% monowater..................... 0.17129% tailwind...................... 0.16979% monofairy..................... 0.15699% choice........................ 0.13429% hail.......................... 0.10970% rainoffense................... 0.07574% monoground.................... 0.06443% monograss..................... 0.04312% monobug....................... 0.04255% mononormal.................... 0.04015% monodark...................... 0.03452% hailoffense................... 0.03013% monoflying.................... 0.02385% monodragon.................... 0.02121% monofighting.................. 0.01865% monofire...................... 0.01371% monopoison.................... 0.01364% tricksand..................... 0.01363% sunstall...................... 0.01261% hailstall..................... 0.00870% monopsychic................... 0.00718% monoghost..................... 0.00694% allweather.................... 0.00665% monosteel..................... 0.00655% rainstall..................... 0.00512% monoelectric.................. 0.00330% monoice....................... 0.00199% trapper....................... 0.00048% tricksun...................... 0.00013% monorock...................... 0.00013% gravity....................... 0.00001% trickhail..................... 0.00000% fear.......................... 0.00000% Stalliness (mean: 0.084) -2.0|## |####### -1.5|####### |########## -1.0|############ |############# -0.5|############### |######################## 0.0|########################### |############################## +0.5|###################### |############### +1.0|########## |######### +1.5|####### |##### +2.0|#### |# +2.5|## |# +3.0|# | more negative = more offensive, more positive = more stall one # = 0.44%