weatherless...................96.15195% offense.......................54.67342% balance.......................17.52186% hyperoffense..................15.20951% stall......................... 8.79332% dragmag....................... 4.92406% batonpass..................... 3.87550% semistall..................... 3.80189% rain.......................... 3.72276% monotype...................... 3.10675% mononormal.................... 2.53901% voltturn...................... 0.89732% rainstall..................... 0.48524% monoflying.................... 0.21122% monowater..................... 0.20144% trapper....................... 0.15254% sun........................... 0.12042% monopsychic................... 0.06168% monodragon.................... 0.05960% monoelectric.................. 0.04871% monoghost..................... 0.03791% monoice....................... 0.03540% monofighting.................. 0.03486% rainoffense................... 0.01417% trickroom..................... 0.01147% monobug....................... 0.00705% monopoison.................... 0.00661% sand.......................... 0.00544% multiweather.................. 0.00520% hail.......................... 0.00462% choice........................ 0.00410% sunoffense.................... 0.00398% monosteel..................... 0.00293% tailwind...................... 0.00127% monodark...................... 0.00078% monofire...................... 0.00066% monograss..................... 0.00041% sandoffense................... 0.00028% monorock...................... 0.00021% monoground.................... 0.00012% monofairy..................... 0.00012% hailoffense................... 0.00004% sandstall..................... 0.00000% Stalliness (mean: -0.173) | -3.0| |# -2.0|### |###### -1.0|######### |############################## 0.0|##################### |###### +1.0|##### |## +2.0|# |###### +3.0| more negative = more offensive, more positive = more stall one # = 1.10%