weatherless...................92.19554% offense.......................45.17757% balance.......................29.97442% hyperoffense..................18.64323% monotype...................... 9.04927% batonpass..................... 8.26937% semistall..................... 4.13331% sun........................... 4.06179% rain.......................... 3.16222% voltturn...................... 2.84999% dragmag....................... 2.17188% stall......................... 2.07147% monopsychic................... 2.06322% monobug....................... 1.51303% monoghost..................... 1.49790% mononormal.................... 1.40161% multiweather.................. 1.16503% sand.......................... 1.04261% monoelectric.................. 0.99447% monodragon.................... 0.89131% hail.......................... 0.74964% monoflying.................... 0.74138% choice........................ 0.64785% trapper....................... 0.59971% monofire...................... 0.49655% monowater..................... 0.48417% monosteel..................... 0.39751% monofairy..................... 0.37138% rainoffense................... 0.31636% monoground.................... 0.30811% sunoffense.................... 0.30123% monorock...................... 0.29435% monograss..................... 0.19807% sandoffense................... 0.18844% monodark...................... 0.16368% monopoison.................... 0.13755% monofighting.................. 0.10454% monoice....................... 0.09903% trickroom..................... 0.05089% hailoffense................... 0.04677% tailwind...................... 0.04126% sunstall...................... 0.03576% rainstall..................... 0.01651% hailstall..................... 0.00963% gravity....................... 0.00825% fear.......................... 0.00688% sandstall..................... 0.00688% allweather.................... 0.00413% tricksand..................... 0.00275% tricksun...................... 0.00138% Stalliness (mean: -0.274) -3.0|# |# -2.0|#### |######## -1.0|#################### |############################## 0.0|############################ |################### +1.0|######### |### +2.0|# |# +3.0| | more negative = more offensive, more positive = more stall one # = 0.80%