weatherless...................94.89807% offense.......................42.55167% balance.......................33.03462% hyperoffense..................18.10145% batonpass..................... 6.21303% monotype...................... 6.12999% semistall..................... 4.37357% voltturn...................... 2.87774% dragmag....................... 2.82090% sun........................... 2.78980% rain.......................... 2.02485% stall......................... 1.93868% monopsychic................... 1.43530% mononormal.................... 1.23837% monobug....................... 0.94037% monoelectric.................. 0.84134% monoghost..................... 0.68096% multiweather.................. 0.63343% monodragon.................... 0.59473% choice........................ 0.56156% sand.......................... 0.55470% monoflying.................... 0.45275% trapper....................... 0.39231% hail.......................... 0.38964% monosteel..................... 0.25601% sunoffense.................... 0.23584% monowater..................... 0.22259% monofire...................... 0.21930% rainoffense................... 0.21042% monoground.................... 0.20145% monofairy..................... 0.12468% monograss..................... 0.11012% monopoison.................... 0.09180% monodark...................... 0.08413% monorock...................... 0.08375% monofighting.................. 0.06078% trickroom..................... 0.05669% sandoffense................... 0.05255% monoice....................... 0.04012% sunstall...................... 0.03963% hailoffense................... 0.02648% tailwind...................... 0.02519% rainstall..................... 0.01923% sandstall..................... 0.00723% fear.......................... 0.00691% hailstall..................... 0.00491% allweather.................... 0.00236% gravity....................... 0.00223% tricksand..................... 0.00156% tricksun...................... 0.00088% Stalliness (mean: -0.230) -3.0|# |# -2.0|##### |######## -1.0|##################### |############################## 0.0|############################## |####################### +1.0|########## |### +2.0|# |# +3.0| | more negative = more offensive, more positive = more stall one # = 0.75%