weatherless...................59.07105% offense.......................50.92360% balance.......................37.11650% rain..........................14.34075% sun...........................13.17163% sand..........................10.13262% hail.......................... 8.03875% trickroom..................... 5.62254% monotype...................... 5.32126% semistall..................... 5.31255% hyperoffense.................. 4.21395% multiweather.................. 3.94104% voltturn...................... 3.88446% stall......................... 2.43340% tricksun...................... 2.07175% tailwind...................... 2.03290% monowater..................... 1.60847% monoice....................... 1.41389% choice........................ 1.03469% monofire...................... 0.71507% rainoffense................... 0.56475% tricksand..................... 0.31807% sunoffense.................... 0.26750% monobug....................... 0.21027% sandoffense................... 0.20820% sunstall...................... 0.18654% monopoison.................... 0.17815% monoelectric.................. 0.17010% monorock...................... 0.16321% sandstall..................... 0.16284% monoghost..................... 0.13849% hailoffense................... 0.12931% monodragon.................... 0.11542% monodark...................... 0.10744% monosteel..................... 0.10743% monoflying.................... 0.08304% monopsychic................... 0.07366% monoground.................... 0.06705% monofighting.................. 0.05704% mononormal.................... 0.05302% batonpass..................... 0.04078% rainstall..................... 0.03923% monograss..................... 0.03766% trickrain..................... 0.03563% allweather.................... 0.03144% monofairy..................... 0.03053% trickhail..................... 0.02929% dragmag....................... 0.00526% gravity....................... 0.00013% trapper....................... 0.00010% Stalliness (mean: -0.016) |# -1.5|# |### -1.0|######## |###################### -0.5|##################### |############################## 0.0|########################## |######################### +0.5|################# |######### +1.0|###### |###### +1.5|# |## +2.0|# | +2.5|# more negative = more offensive, more positive = more stall one # = 0.55%