weatherless...................55.07776% offense.......................54.91654% balance.......................35.53330% rain..........................16.23975% sun...........................15.99435% sand..........................10.48353% hail.......................... 7.52905% voltturn...................... 6.35741% trickroom..................... 5.58530% multiweather.................. 5.09154% monotype...................... 4.83344% stall......................... 3.51949% semistall..................... 3.28545% tailwind...................... 3.09792% hyperoffense.................. 2.74523% tricksun...................... 2.71469% monowater..................... 1.75536% choice........................ 1.24517% monofire...................... 0.99087% monoice....................... 0.98256% rainoffense................... 0.37106% sandstall..................... 0.28377% sunoffense.................... 0.22974% sunstall...................... 0.21228% sandoffense................... 0.19466% monoghost..................... 0.15927% monobug....................... 0.13968% monoelectric.................. 0.12596% monopoison.................... 0.11147% monosteel..................... 0.10917% tricksand..................... 0.09626% monodragon.................... 0.09486% mononormal.................... 0.08553% monorock...................... 0.08003% monofighting.................. 0.07766% monoground.................... 0.05912% monopsychic................... 0.05733% hailoffense................... 0.04664% rainstall..................... 0.04325% allweather.................... 0.01320% trickrain..................... 0.00566% monofairy..................... 0.00370% trickhail..................... 0.00340% monograss..................... 0.00069% batonpass..................... 0.00050% monoflying.................... 0.00021% dragmag....................... 0.00012% monodark...................... 0.00005% gravity....................... 0.00000% trapper....................... 0.00000% Stalliness (mean: -0.028) | -1.5| |## -1.0|####### |####################### -0.5|################## |############################## 0.0|################### |#################### +0.5|############# |######### +1.0|##### |### +1.5| |## +2.0| | +2.5|## more negative = more offensive, more positive = more stall one # = 0.64%