weatherless...................95.77687% offense.......................51.78633% balance.......................22.86380% hyperoffense..................20.53098% semistall..................... 3.84981% hail.......................... 3.03907% monotype...................... 3.02143% stall......................... 0.96908% sand.......................... 0.86884% monoground.................... 0.83928% monograss..................... 0.59521% monofighting.................. 0.53815% monofire...................... 0.47426% mononormal.................... 0.41809% monofairy..................... 0.25197% monopoison.................... 0.23025% rain.......................... 0.19980% sun........................... 0.17970% monodragon.................... 0.15917% monowater..................... 0.14821% monopsychic................... 0.14295% monorock...................... 0.11336% hailoffense................... 0.10225% multiweather.................. 0.06428% sandoffense................... 0.05805% monosteel..................... 0.05575% monodark...................... 0.05557% monoice....................... 0.04971% monoflying.................... 0.04949% monobug....................... 0.04500% monoghost..................... 0.04181% rainoffense................... 0.03585% monoelectric.................. 0.02520% sunoffense.................... 0.00581% voltturn...................... 0.00496% sandstall..................... 0.00319% batonpass..................... 0.00005% hailstall..................... 0.00000% sunstall...................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.372) | -2.0|# |######## -1.0|########################### |############################## 0.0|##################### |############# +1.0|##### |## +2.0|# | +3.0| more negative = more offensive, more positive = more stall one # = 0.91%