weatherless...................81.90661% offense.......................46.20623% balance.......................40.40208% sun........................... 7.83074% hyperoffense.................. 7.37678% rain.......................... 6.40402% monotype...................... 5.77173% semistall..................... 5.12322% hail.......................... 2.75616% sand.......................... 2.15629% monowater..................... 1.16732% mononormal.................... 1.13489% multiweather.................. 1.05383% trickroom..................... 1.05383% stall......................... 0.89170% monodragon.................... 0.61608% rainoffense................... 0.59987% choice........................ 0.51881% monograss..................... 0.47017% monopoison.................... 0.34047% monoground.................... 0.34047% monoice....................... 0.27562% tailwind...................... 0.24319% monosteel..................... 0.22698% monofire...................... 0.21077% monopsychic................... 0.19455% tricksun...................... 0.19455% monofairy..................... 0.16213% monoflying.................... 0.16213% monoelectric.................. 0.16213% monoghost..................... 0.14591% monofighting.................. 0.11349% hailoffense................... 0.11349% sandoffense................... 0.09728% sunoffense.................... 0.08106% monorock...................... 0.08106% tricksand..................... 0.08106% batonpass..................... 0.06485% voltturn...................... 0.04864% sandstall..................... 0.03243% hailstall..................... 0.03243% sunstall...................... 0.01621% monodark...................... 0.01621% monobug....................... 0.01621% rainstall..................... 0.01621% Stalliness (mean: -0.051) |# -1.5|## |##### -1.0|######### |############## -0.5|################### |############################## 0.0|#################### |############################ +0.5|################ |########### +1.0|###### |### +1.5|### |# +2.0| more negative = more offensive, more positive = more stall one # = 0.60%