weatherless...................85.44302% balance.......................43.18938% offense.......................21.92981% semistall.....................21.14670% stall.........................11.51847% sun........................... 6.69664% rain.......................... 6.02195% voltturn...................... 4.85650% hyperoffense.................. 2.21564% sand.......................... 1.78928% rainstall..................... 1.18579% hail.......................... 1.10042% multiweather.................. 1.04007% monotype...................... 1.02577% dragmag....................... 0.56848% choice........................ 0.38564% sandstall..................... 0.33523% trickroom..................... 0.22734% sunstall...................... 0.19932% trapper....................... 0.17192% monopsychic................... 0.14080% monosteel..................... 0.12377% monodragon.................... 0.10351% mononormal.................... 0.08424% monoghost..................... 0.08337% monoice....................... 0.08317% monodark...................... 0.08089% monowater..................... 0.07621% monoelectric.................. 0.07558% rainoffense................... 0.07384% monopoison.................... 0.07044% monoflying.................... 0.06846% monorock...................... 0.06201% trickrain..................... 0.05791% sunoffense.................... 0.04905% monograss..................... 0.04857% monoground.................... 0.04602% monobug....................... 0.04490% tailwind...................... 0.04356% monofighting.................. 0.04317% monofire...................... 0.03698% tricksun...................... 0.03636% monofairy..................... 0.03245% hailstall..................... 0.02193% trickhail..................... 0.01288% sandoffense................... 0.00829% hailoffense................... 0.00338% gravity....................... 0.00007% Stalliness (mean: 0.597) |# -1.5| |## -1.0|###### |########### -0.5|############# |################ 0.0|###################### |########################## +0.5|############################## |########################## +1.0|########################### |########################## +1.5|################# |########### +2.0|######### |### +2.5|## |# +3.0| more negative = more offensive, more positive = more stall one # = 0.40%