weatherless...................89.90997% balance.......................37.64738% semistall.....................33.23695% stall.........................17.15109% offense.......................10.99982% voltturn...................... 6.70896% rain.......................... 5.26252% sun........................... 4.68547% rainstall..................... 1.82581% multiweather.................. 0.96603% hyperoffense.................. 0.96475% dragmag....................... 0.67753% sand.......................... 0.61956% hail.......................... 0.48853% sunstall...................... 0.33113% choice........................ 0.24619% trickroom..................... 0.19148% monotype...................... 0.18958% trapper....................... 0.18197% sandstall..................... 0.05503% monoice....................... 0.03562% trickrain..................... 0.03452% tricksun...................... 0.03033% monodark...................... 0.02827% monopoison.................... 0.02018% monoflying.................... 0.01656% tailwind...................... 0.01596% monoelectric.................. 0.01532% sunoffense.................... 0.01520% monosteel..................... 0.01296% rainoffense................... 0.01243% monoground.................... 0.01137% monopsychic................... 0.01096% monoghost..................... 0.01089% monodragon.................... 0.00952% mononormal.................... 0.00941% monofighting.................. 0.00761% monograss..................... 0.00588% monowater..................... 0.00482% monobug....................... 0.00365% monofire...................... 0.00233% hailstall..................... 0.00230% trickhail..................... 0.00217% monorock...................... 0.00157% monofairy..................... 0.00067% sandoffense................... 0.00031% hailoffense................... 0.00012% gravity....................... 0.00000% Stalliness (mean: 0.916) | -1.5| |# -1.0|### |### -0.5|##### |##### 0.0|###### |############ +0.5|############## |################### +1.0|######################## |############################## +1.5|############### |########### +2.0|######## |### +2.5|## |# +3.0| more negative = more offensive, more positive = more stall one # = 0.61%