weatherless...................89.87929% offense.......................59.70966% balance.......................25.01513% hyperoffense..................11.81366% sand.......................... 4.17185% voltturn...................... 3.36404% rain.......................... 3.18416% sun........................... 2.48731% semistall..................... 2.43015% monotype...................... 2.20403% stall......................... 1.03140% batonpass..................... 0.85404% rainoffense................... 0.69012% hail.......................... 0.61699% monoghost..................... 0.58001% monopoison.................... 0.36902% multiweather.................. 0.32195% monoelectric.................. 0.30513% trickroom..................... 0.26310% sandoffense................... 0.17905% monodark...................... 0.16223% monoice....................... 0.16055% sunoffense.................... 0.12020% dragmag....................... 0.11852% monoflying.................... 0.11180% monodragon.................... 0.09499% monowater..................... 0.09078% monobug....................... 0.06725% monoground.................... 0.05380% trapper....................... 0.05296% monofairy..................... 0.05128% tricksun...................... 0.04875% monograss..................... 0.04623% tailwind...................... 0.04455% sandstall..................... 0.03783% hailoffense................... 0.03446% monopsychic................... 0.02774% monofire...................... 0.02690% mononormal.................... 0.02606% gravity....................... 0.01429% monofighting.................. 0.01261% hailstall..................... 0.01177% trickhail..................... 0.01093% monosteel..................... 0.00925% monorock...................... 0.00925% rainstall..................... 0.00420% Stalliness (mean: -0.291) -1.5|#### |######### -1.0|################ |######################### -0.5|############################## |########################## 0.0|##################### |################ +0.5|########## |###### +1.0|#### |## +1.5|# | +2.0| | +2.5| | more negative = more offensive, more positive = more stall one # = 0.58%