weatherless...................91.62956% offense.......................59.43596% balance.......................25.71694% hyperoffense..................11.65845% sand.......................... 4.11734% voltturn...................... 3.10974% rain.......................... 2.46253% semistall..................... 2.02921% sun........................... 1.61551% monotype...................... 1.31253% stall......................... 1.15944% rainoffense................... 0.78241% monopoison.................... 0.40639% monoghost..................... 0.40514% hail.......................... 0.33992% monoice....................... 0.17098% batonpass..................... 0.16573% multiweather.................. 0.15963% trickroom..................... 0.10430% sunoffense.................... 0.09451% sandoffense................... 0.08072% monodragon.................... 0.06331% monowater..................... 0.05551% dragmag....................... 0.05525% monodark...................... 0.04597% monobug....................... 0.03689% monofairy..................... 0.03121% monoelectric.................. 0.02875% monoflying.................... 0.02169% hailoffense................... 0.01987% tailwind...................... 0.01780% mononormal.................... 0.01457% tricksun...................... 0.01124% monograss..................... 0.01091% monofighting.................. 0.00547% monofire...................... 0.00522% monoground.................... 0.00502% trickhail..................... 0.00447% hailstall..................... 0.00302% monopsychic................... 0.00246% monosteel..................... 0.00202% monorock...................... 0.00155% rainstall..................... 0.00121% sandstall..................... 0.00076% gravity....................... 0.00075% trapper....................... 0.00000% Stalliness (mean: -0.282) -1.5|#### |########## -1.0|################# |######################### -0.5|############################## |############################ 0.0|####################### |################## +0.5|########### |###### +1.0|#### |# +1.5|# | +2.0| | +2.5| | more negative = more offensive, more positive = more stall one # = 0.56%