weatherless...................94.33882% offense.......................54.58522% balance.......................29.22980% hyperoffense.................. 9.82108% stall......................... 4.48250% voltturn...................... 4.05894% sand.......................... 3.86280% semistall..................... 1.88141% rain.......................... 1.06282% sun........................... 0.65979% rainoffense................... 0.41118% monotype...................... 0.35926% monoice....................... 0.18301% hail.......................... 0.16774% multiweather.................. 0.09183% monoghost..................... 0.08651% trickroom..................... 0.05375% sunoffense.................... 0.03856% hailoffense................... 0.03410% dragmag....................... 0.03294% batonpass..................... 0.02840% monofairy..................... 0.01812% monodragon.................... 0.01773% monobug....................... 0.01708% monowater..................... 0.01306% monodark...................... 0.01172% sandoffense................... 0.01074% tailwind...................... 0.00920% monoelectric.................. 0.00353% monograss..................... 0.00292% monoflying.................... 0.00216% monofire...................... 0.00195% mononormal.................... 0.00116% tricksun...................... 0.00067% trickhail..................... 0.00051% sandstall..................... 0.00031% monoground.................... 0.00028% gravity....................... 0.00011% hailstall..................... 0.00010% monopsychic................... 0.00002% monopoison.................... 0.00001% monofighting.................. 0.00000% monorock...................... 0.00000% monosteel..................... 0.00000% trapper....................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.123) -1.5|### |########## -1.0|################ |####################### -0.5|############################ |############################## 0.0|###################### |######################## +0.5|############# |###### +1.0|##### |# +1.5| | +2.0| | +2.5| | more negative = more offensive, more positive = more stall one # = 0.53%