weatherless...................94.88984% offense.......................56.10634% balance.......................27.46603% hyperoffense..................11.12493% voltturn...................... 5.24043% stall......................... 3.80291% rain.......................... 2.72553% rainoffense................... 1.61320% sand.......................... 1.60179% semistall..................... 1.49980% sun........................... 0.87747% monotype...................... 0.38763% monoice....................... 0.29364% multiweather.................. 0.17374% trickroom..................... 0.08844% hail.......................... 0.07911% sunoffense.................... 0.06676% dragmag....................... 0.06284% batonpass..................... 0.03280% monofairy..................... 0.02441% monobug....................... 0.02267% monoghost..................... 0.02239% sandoffense................... 0.01528% monodark...................... 0.01408% monowater..................... 0.00263% monoelectric.................. 0.00202% monoflying.................... 0.00198% monodragon.................... 0.00171% mononormal.................... 0.00151% hailoffense................... 0.00121% monograss..................... 0.00051% tailwind...................... 0.00013% sandstall..................... 0.00012% monoground.................... 0.00007% hailstall..................... 0.00005% monofire...................... 0.00002% tricksun...................... 0.00002% trickhail..................... 0.00002% gravity....................... 0.00002% monofighting.................. 0.00000% monopsychic................... 0.00000% monopoison.................... 0.00000% monosteel..................... 0.00000% monorock...................... 0.00000% trapper....................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.157) -1.5| |########## -1.0|####################### |############### -0.5|########################### |############################## 0.0|################ |##################### +0.5|############# |###### +1.0|##### |# +1.5| | +2.0| | +2.5| | more negative = more offensive, more positive = more stall one # = 0.58%