weatherless...................64.66866% offense.......................48.43972% balance.......................44.94511% sun...........................15.97289% trickroom..................... 8.15324% rain.......................... 8.07917% hail.......................... 7.80294% sand.......................... 4.65417% hyperoffense.................. 3.58676% tailwind...................... 3.39930% tricksun...................... 2.67456% semistall..................... 2.60063% monotype...................... 2.19811% voltturn...................... 1.45870% multiweather.................. 1.11436% choice........................ 0.52201% monowater..................... 0.43482% stall......................... 0.42779% monoice....................... 0.40972% rainoffense................... 0.39161% batonpass..................... 0.31116% sunoffense.................... 0.29352% tricksand..................... 0.28618% trickrain..................... 0.25706% monograss..................... 0.23376% monofairy..................... 0.14935% mononormal.................... 0.14726% hailoffense................... 0.14360% monofire...................... 0.12035% trickhail..................... 0.11625% sandoffense................... 0.11173% monobug....................... 0.10771% monoghost..................... 0.09801% monoelectric.................. 0.08106% monodragon.................... 0.06352% monorock...................... 0.06077% monopsychic................... 0.06018% gravity....................... 0.05618% monopoison.................... 0.05559% monosteel..................... 0.05413% monodark...................... 0.04747% sandstall..................... 0.04376% monoflying.................... 0.04204% monoground.................... 0.02433% hailstall..................... 0.02058% sunstall...................... 0.01744% dragmag....................... 0.01395% monofighting.................. 0.00968% allweather.................... 0.00653% rainstall..................... 0.00647% trapper....................... 0.00066% swagplay...................... 0.00020% Stalliness (mean: -0.024) -1.5|# |## -1.0|###### |############ -0.5|#################### |############################ 0.0|############################## |########################## +0.5|################### |########## +1.0|#### |## +1.5|# | +2.0| | more negative = more offensive, more positive = more stall one # = 0.62%