weatherless...................64.82254% balance.......................48.69871% offense.......................47.91792% sun...........................15.29835% trickroom.....................10.70964% rain.......................... 9.16621% hail.......................... 7.86815% tailwind...................... 4.50174% tricksun...................... 4.18905% sand.......................... 3.41561% voltturn...................... 1.83285% hyperoffense.................. 1.82119% monotype...................... 1.51368% semistall..................... 1.30805% monowater..................... 1.22116% rainoffense................... 0.76389% multiweather.................. 0.53418% choice........................ 0.32908% stall......................... 0.25413% tricksand..................... 0.12795% sunoffense.................... 0.11756% trickrain..................... 0.07963% sandoffense................... 0.07849% trickhail..................... 0.07424% hailoffense................... 0.05597% monoice....................... 0.05130% sandstall..................... 0.04391% gravity....................... 0.04330% monofairy..................... 0.03861% monofire...................... 0.03125% mononormal.................... 0.02865% monoflying.................... 0.02106% monorock...................... 0.02090% monoghost..................... 0.01986% batonpass..................... 0.01891% monograss..................... 0.01828% monosteel..................... 0.01153% monodragon.................... 0.01125% monopsychic................... 0.00992% monodark...................... 0.00894% monobug....................... 0.00701% hailstall..................... 0.00567% monopoison.................... 0.00483% monoelectric.................. 0.00481% monoground.................... 0.00408% sunstall...................... 0.00345% dragmag....................... 0.00212% monofighting.................. 0.00042% rainstall..................... 0.00027% allweather.................... 0.00016% trapper....................... 0.00004% swagplay...................... 0.00000% Stalliness (mean: -0.000) -1.5|# |# -1.0|### |####### -0.5|############### |########################## 0.0|############################## |########################### +0.5|################# |####### +1.0|### |# +1.5| | +2.0| | more negative = more offensive, more positive = more stall one # = 0.73%